We’ve got several announcements regarding new features and functionality!
First, we’re the first render farm to support Blender 2.63 with both Cycles and Blender Internal. This is the first official version of Blender to support BMesh and it promises to knock your socks off. BlenderCookie has a great tutorial to familiarize you with how it works.
Next, we’re supporting version 1.0 of LuxRender. This is also a major milestone release for the Lux team, finally moving out of the 0. realm into an official 1. designation. Congratulations to the development team and the user community for creating a great rendering solution. We’re proud to continue to work with them to deliver a comprehensive rendering solution tailored to the strengths of Lux. You can grab 1.0 right from luxrender.net
Now, we’ve simplified our support of Yafaray by supporting it directly from the Yafaray addon enabled within Blender. All users need to do is upload the blend file with the Yafaray addon enabled to BlenderRenders.com with the Yafaray rendering settings in place, and we select the correct rendering engine and automatically render the file. Yafaray also supports automatic splitting and stitching using our proprietary automatic splitting and stitching process. Your gigantic single frame renders can make use of our whole farm!
Finally, we’ve included support for the EXR file type for our users as well. This is long overdue and we’re happy to have included it.
That’s a lot of stuff! We look forward to working with you soon,
Aaron


BlenderRenders is proud to announce that we are supporting Blender 2.62. In addition to the latest object tracking and UV tools as well as the Cycles layers additions, one of the most exciting developments is the tiling support included within the Cycles rendering engine.
BlenderRenders is really excited to announce support for Blender version 2.61 including the new Cycles render engine.


